Looping Background Music With Intro in Godot Engine

Title is a mouthful, right? But this is something I’ve been trying and failing to find a clear answer to for months. Now that I’ve found the answer, time to take Sal‘s advice and write a blog post.

The Basic Idea

You’re making a video game. You’re using Godot because you like open source and free stuff. You’ve got some kick-awesome background music because, well, reasons. And while you can get a good loop out of the music, you’d still like to have an introduction to the music.

Background music with an intro is pretty standard in most video game music. Take a listen to “Green Hill Zone” from… well, every Sonic game ever. But particularly Sonic Mania.

Notice how when the music loops at 0:53, it doesn’t go all the way back to the beginning but instead loops from partway into the music? This helps set the stage for the level’s atmosphere and provide a more natural feel to the music.

It’s also a feature we’ve come to expect as players, so if you can do it in your game it’s a good idea. So how do we get it in Godot?

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Retroactively Sign Git Commits

It’s a classic situation. You’re contributing to a project, filed your pull request, and gotten it approved by your peers. You’re all ready to merge your code and add your humble contribution to the project when, out of nowhere, GitHub gives you this:

GitHub error: Merging is blocked: The base branch requires all commits to be signed.

How do you go about doing this, especially when you’ve already committed your work and pushed it to the server? How do you retroactively sign your Git commits? We’ll do this in six steps:

  1. Gather Information
  2. Install GPG
  3. Create or use a key
  4. Set up Git to sign commits using GPG
  5. Rebase your commits
  6. Overwrite your branch with your newly signed commits

There’s a lot to unpack, so we’re going to need six steps. Also, these instructions are for macOS; Windows and Linux users may have different commands.

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Fixing oEmbed With a Custom Provider

The story of my blogging career over the past few years could be summed up as, “How I Learned to Stop Worrying and Love the Reblog.” There’s something that’s so much fun about finding something cool and sharing it on my blog without worrying about saying something poignant or ultimately meaningless in an effort to “add to the conversation.” Sometimes it’s enough just to amplify the conversation, or share that video.

This is why I’m so excited about oEmbed. It’s a standard API that takes a given link and turns it into an embeddable… thing. It’s most commonly known as “that thing that turns a YouTube link into a video,” but the underlying technology can be used for any web page. This includes sites like Reddit, Twitter, and Imgur, as well as blogging sites like Tumblr and, yes, WordPress.

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Hashing a Custom Taxonomy

I have a confession. I like Pokémon.

It’d really be more accurate to say I never stopped liking it. Sure, there was that point when it wasn’t “cool” anymore and I was too busy trying to be “cool,” but this is the kind of thing that just sticks with me. So, naturally, I’ve built up a collection of Pokémon cards. And what does someone like me do when they have a collection of something?

Build a WordPress-based database site for cataloging it, of course! This is where hashing a custom taxonomy comes into the picture.

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